=head1 NAME

Padre::Manual::Hacking - Guide to hacking on Padre


This is the Padre Developers Guide.

It is intended for people interested in hacking on Padre, and specifically 
hacking the core distribution.

=head2 Getting Started

This document assumes that you are working from a copy of Padre checked
out from the official repository.

Rather than just checking out the Padre distribution alone, we recommend
that you checkout the entire repository trunk, which will provide you
with Padre itself, miscellaneous tool scripts, and most of the plugin
distributions as well.

The specific github page with the Padre related repositories...


The Padre IDE main repository to be cloned can be found at...


=head2 Extra Files

The trunk contains primarily a set of directories, one for each CPAN
distribution created for Padre by the development team.

In addition, there are some additional scripts that are for development
purposes and are not part of the releases themselves.


This is a launch script used to start Padre in developer mode. This mainly
automates a couple of conveniences, such as using a local .padre directory
instead of your system one, and including lib in the @INC path to prevent
needing to run make constantly.


Used to release Padre.


Similar to the B<ppi_version> tool from CPAN, this updates the version number.

=head2 Bug Tracking

Padre uses github for bug tracking:

=head2 Patching

Check out the trunk (L<https://github.com/PadreIDE/>). Create and "issue"
about your patch and eventually a Pull Request. You can also discuss 
the path at the padre-dev mailing list.

=head2 Branching

Usually we use the master branch for all the development work so we can see
issues and fix them quickly. At least some of us already use Padre for the
development work running it from the workspace so if someone breaks trunk
that will immediately affect some of the developers.

So please don't B<intentionally> break the trunk!

If you think your change is relatively large and you feel more comfortable
working on a branch, do it.

=head2 Change Management

We try to work with small changes. There are no exact rules what is small
and what is already too big but we try not to mix unrelated issues in one
change. If you need a styling change or white space change, do it it in a
separate commit.  Commit messages are important.

Most of the current major committers monitor the commit messages to see
what everyone else is doing, so please write them as if they are going to
actually be read within a few hours of you making the commit.

=head2 Code review

We don't have formal code-review but in response to the commit messages
we sometimes reply with comments to the padre-dev mailing list.

You are also encouraged to do so!

=head1 STYLE

We're not overly strict about code style in Padre (yet), but please don't
feel offended if somebody corrects your coding style.

There are a number of relatively simple preferences that are more or less
enforced, but none of this is automated. We prefer humans over automation
for this because PerlTidy has something of a history of doing things overly
strictly, which can sometimes destroy clarity for the sake of

In general, the code style preferences for Padre are guided by ease of
understanding code, and thus ease of maintenance.

=head2 B<Tabs instead of Spaces>

Use one tab character for each indentation level at the beginning of a line.

There are a lot of people working on Padre, with indent preferences
ranging from two to eight spaces. Using tabs allows all of the development
team to work with code at the indent level that is most comfortable for
their eyes.

In particular, allowing the use of large (eight or higher) tabs enables
developers with visual processing or eye-sight issues (astygmatisms, mild
short-sightedness, figure-ground problems) to effectively contribute to

If your editor doesn't support tabs properly, well that's clearly a
temporary probably because you will eventually be switching to Padre,
which DOES support tabs properly.

Additionally, there current plan for project support does include correctly
supporting project specific tab-versus-space settings, so you can use
spaces for B<your> code, and Padre will just switch and Do The Right Thing
when you work on the Padre project.

After the initial indentation, do not use tabs for indentation any more.
Instead, use the appropriate amount of spaces to make  things line up.

Example: (Where you put the opening brace isn't
          important for this example!)

  sub baz {
          if (foo()
              and bar())
                  # ...

=head2 Method and Subroutine Naming

Methods in Padre itself must be lowercase, and should generally consist of
complete words separated by underscores.
(e.g. Use ->check_message instead of ->chkMsg).

Methods in all capitals are reserved for Perl-specific methods such as

Methods in StudlyCaps are reserved for the Wx bindings.

Separating This allows us to
be clear which methods (or overrided methods) are part of the Wx layer,
and which are part of Padre itself.

=head2 Accessors

If a value is set once during the constructor and then not changed
afterward, use a accessor name which matches the original parameter.

  my $object = Class->new(
      value => 'something',
  sub value {

Accessors which can change post-constructor should be named "get_foo"
and "set_foo". Do not use mutators.

For simple accessors, we encourage the use of L<Class::XSAccessor> for
accessor generation. This not only makes them significantly faster,
but also makes debugging easier, because the debugger won't descend into
every single accessor sub.


I<Don't bother reading this sectionif you don't know any C or if you
just want to get started hacking Padre!>

If you're planning to do a serious debugging session, you may want to set
up Padre with a debugging perl and debugging version of Wx.
Particularly the core developers are encouraged to have a go at this
because the debugging version of wxWidgets will show various warnings
of failed assertions which may otherwise go undetected. This is a bit of
work to set up and not very useful for a casual hacker as this will
involve compiling your own perl, wxWidgets, and Wx.

Here's a rough how-to for Linux and similar OSs:

=head2 Building your own debugging perl

=over 2

=item *

Get the perl sources from http://cpan.org/src/README.html or via git.
As of this writing, perl 5.12.1 is the latest stable release.

=item *

Extract the sources and run

  ./Configure -Dprefix='/path/for/your/perl' -DDEBUGGING -Dusethreads -Duse64bitall -Dusedevel -DDEBUG_LEAKING_SCALARS -DPERL_USE_SAFE_PUTENV

Remove the C<-Duse64bitall> if you have a 32bit OS (or machine). Keep
answering the questions with default (hit Enter) except for the question
about B<additional cc flags>. Here, put the default settings that are suggested
in the I<[...]> brackets and add two options:


Afterwards, keep hitting return until the configuration is done.

=item *

Compile C<perl> by typing C<make> or for multiple CPUs, type C<make -jX>
where X is the number of CPUs+1.

=item *

If all went well, type C<make install> to install your own private debugging perl.

=item *

Check whether the executables in F</path/to/your/perl/bin> all contain
the version numbers of perl. You may want to create symlinks of the basename.
If so, cd to the directory and run:

  perl -e 'for(@ARGV){$n=$_;s/5\.\d+\.\d+//; system("ln -s $n $_")}' *5.*

Check that there's now also a F<perl> symlink to F<perl5.12.1> (or whatever
version of perl you built).

=item *

Setup the environment of your shell to use the new perl. For bash-like
shells, do this:

  export PATH=/path/to/your/perl/bin:$PATH

csh like shells probably use something like C<setenv> or so.

=item *

Try running C<perl -V> to see whether your new perl is being run.
(See also: C<which perl>)

Make sure C<perl -V> shows these particular "compile-time options":


There'll certainly be others, too.


=head2 Building your own debugging wxWidgets

=over 2

=item *

Make sure your F<~/.cpan> is owned by you and not being used by another
perl. Maybe clean up F<~/.cpan/build/*> so there's no collisions.

=item *

Run F<cpan>. (B<NOT> as root!)

=item *

If you like, install C<Bundle::CPAN> for convenience. Potentially
restart F<cpan> afterwards. Check whether the modules were installed
into your fresh perl at F</path/to/your/perl/lib....>.

=item *

From F<cpan>, type C<look Alien::wxWidgets>. You should get a new shell
in an extracted C<Alien::wxWidgets> distribution.

=item *

Build wxWidgets by running:

  perl Build.PL --debug --unicode

Hopefully, it won't say you're missing any dependencies. If you're
missing any, quit the shell and install them from the cpan shell
before continuing.

C<Build.PL> will ask you whether you want to build from sources. Yes, you do.
Have it fetch the sources as F<.tar.gz>.

  ./Build test
  ./Build install


=head2 Installing a debugging Wx.pm

=over 2

=item *

Now, you want to set up your own F<Wx.pm> with debugging enabled.
First, install the prerequisites for Wx. I did it like this:

  cpan> look Wx
  $ perl Makefile.PL
  ... blah blah missing this or that ...

Take note of the missing dependencies, exit to the CPAN shell, install
the missing modules, then C<look Wx> again.

=item *

If you have all F<Wx.pm> dependencies in place, build C<Wx> like this:

  perl Makefile.PL --wx-debug --wx-unicode
  make test
  make install


=head2 Installing Padre

=over 2

=item *

Once F<Wx.pm> is installed, check out Padre from the Subversion
repository and cd to its directory under F<trunk/Padre>.

=item *

Run C<cpan .> to automatically install all dependencies of Padre!

=item *

Run the following to set up Padre:

  perl Makefile.PL

=item *

Run F<dev> to start Padre from your checkout.

  perl dev

or with all plugins loaded:

  perl dev -h

or with the Perl debugger:

  perl dev -d

=item *

Don't be annoyed by the Wx popups complaining about
assertion-failures. They indicate potential bugs that probably need
attention. If you get these, that means it was worth the effort to
build a debugging perl and Wx! Note that the stack backtraces given are
at the C level, not Perl backtraces.


=head1 SUPPORT

For support with Padre itself, see the support section in the top
level L<Padre> class.

For support on hacking Padre, the best place to go is the #padre
channel on L<irc://irc.perl.org/>.


Copyright 2008-2015 The Padre Team.