=head1 Vector Manipulate 3D vectors PhilipRBrenan@yahoo.com, 2004, Perl licence =head2 Synopsis Example t/vector.t #_ Vector _____________________________________________________________ # Test 3d vectors # philiprbrenan@yahoo.com, 2004, Perl License #______________________________________________________________________ use Math::Zap::Vector vector=>'v', units=>'u'; use Test::Simple tests=>7; my ($x, $y, $z) = u(); ok(!$x == 1); ok(2*$x+3*$y+4*$z == v( 2, 3, 4)); ok(-$x-$y-$z == v(-1, -1, -1)); ok((2*$x+3*$y+4*$z) + (-$x-$y-$z) == v( 1, 2, 3)); ok((2*$x+3*$y+4*$z) * (-$x-$y-$z) == -9); ok($x*2 == v( 2, 0, 0)); ok($y/2 == v( 0, 0.5, 0)); =head2 Description Manipulate 3 dimensional vectors via operators. =cut package Math::Zap::Vector; $VERSION=1.07; use Math::Trig; use Carp; use constant debug => 0; # Debugging level =head3 Constructors =head4 new Create a vector from numbers =cut sub new($$$) {return round(bless({x=>$_[0], y=>$_[1], z=>$_[2]})) if debug; bless {x=>$_[0], y=>$_[1], z=>$_[2]}; } sub vector($$$) {new($_[0], $_[1], $_[2])} =head4 units Unit vectors =cut sub units() {($x, $y, $z)} =head3 Methods =head4 check Check its a vector =cut sub check(@) {if (debug) {for my $v(@_) {confess "$v is not a vector" unless ref($v) eq __PACKAGE__; } } return (@_) } =head4 is Test its a vector =cut sub is(@) {for my $v(@_) {return 0 unless ref($v) eq __PACKAGE__; } 'vector'; } =head4 accuracy Get/Set accuracy for comparisons =cut my $accuracy = 1e-10; sub accuracy {return $accuracy unless scalar(@_); $accuracy = shift(); } =head4 round Round: round to nearest integer if within accuracy of that integer =cut sub round($) {unless (debug) {return $_[0]; } else {my ($a) = @_; for my $k(keys(%$a)) {my $n = $a->{$k}; my $N = int($n); $a->{$k} = $N if abs($n-$N) < $accuracy; } return $a; } } =head4 x,y,z x,y,z components of vector =cut sub x($) {check(@_) if debug; $_[0]->{x}} sub y($) {check(@_) if debug; $_[0]->{y}} sub z($) {check(@_) if debug; $_[0]->{z}} $x = new(1,0,0); $y = new(0,1,0); $z = new(0,0,1); =head4 clone Create a vector from another vector =cut sub clone($) {my ($v) = check(@_); # Vectors round bless {x=>$v->x, y=>$v->y, z=>$v->z}; } =head4 length Length of a vector =cut sub length($) {my ($v) = check(@_[0..0]); # Vectors sqrt($v->x**2+$v->y**2+$v->z**2); } =head4 print Print vector =cut sub print($) {my ($v) = check(@_); # Vectors my ($x, $y, $z) = ($v->x, $v->y, $v->z); "vector($x, $y, $z)"; } =head4 norm Normalize vector =cut sub norm($) {my ($v) = check(@_); # Vectors $v = $v->clone; # Copy vector my $l = $v->length; $l > 0 or confess "Cannot normalize zero length vector $v"; $v->{x} /= $l; $v->{y} /= $l; $v->{z} /= $l; $v; } =head4 dot Dot product =cut sub dot($$) {my ($a, $b) = check(@_); # Vectors $a->x*$b->x+$a->y*$b->y+$a->z*$b->z; } =head4 angle Angle between two vectors =cut sub angle($$) {my ($a, $b) = check(@_); # Vectors acos($a->norm->dot($b->norm)); } =head4 cross Cross product =cut sub cross($$) {my ($a, $b) = check(@_); # Vectors new ((($a->y * $b->z) - ($a->z * $b->y)), (($a->z * $b->x) - ($a->x * $b->z)), (($a->x * $b->y) - ($a->y * $b->x)) ); } =head4 add Add vectors =cut sub add($$) {my ($a, $b) = check(@_); # Vectors new($a->x+$b->x, $a->y+$b->y, $a->z+$b->z); } =head4 subtract Subtract vectors =cut sub subtract($$) {check(@_) if debug; # Vectors new($_[0]->{x}-$_[1]->{x}, $_[0]->{y}-$_[1]->{y}, $_[0]->{z}-$_[1]->{z}); } =head4 multiply Vector times a scalar =cut sub multiply($$) {my ($a) = check(@_[0..0]); # Vector my ($b) = @_[1..1]; # Scalar confess "$b is not a scalar" if ref($b); new($a->x*$b, $a->y*$b, $a->z*$b); } =head4 divide Vector divided by a non zero scalar =cut sub divide($$) {my ($a) = check(@_[0..0]); # Vector my ($b) = @_[1..1]; # Scalar confess "$b is not a scalar" if ref($b); confess "$b is zero" if $b == 0; new($a->x/$b, $a->y/$b, $a->z/$b); } =head4 equals Equals to within accuracy =cut sub equals($$) {my ($a, $b) = check(@_); # Vectors abs($a->x-$b->x) < $accuracy and abs($a->y-$b->y) < $accuracy and abs($a->z-$b->z) < $accuracy; } =head4 Operator Overloads Operator overloads =cut use overload '+' => \&add3, # Add two vectors '-' => \&subtract3, # Subtract one vector from another '*' => \&multiply3, # Times by a scalar, or vector dot product '/' => \÷3, # Divide by a scalar 'x' => \&cross3, # BEWARE LOW PRIORITY! Cross product '<' => \&angle3, # Angle in radians between two vectors '>' => \&angle3, # Angle in radians between two vectors '==' => \&equals3, # Equals '""' => \&print3, # Print '!' => \&length, # Length 'fallback' => FALSE; =head4 Add operator Add operator, see L =cut sub add3 {my ($a, $b) = @_; $a->add($b); } =head4 Subtract Operator Subtract operator. =cut sub subtract3 {return new($_[0]->{x}-$_[1]->{x}, $_[0]->{y}-$_[1]->{y}, $_[0]->{z}-$_[1]->{z}) if ref($_[1]); new(-$_[0]->{x}, -$_[0]->{y}, -$_[0]->{z}); } =head4 Multiply Operator Multiply operator, see L =cut sub multiply3 {my ($a, $b) = @_; return $a->dot ($b) if ref($b); return $a->multiply($b); } =head4 Divide Operator Divide operator, see L =cut sub divide3 {my ($a, $b, $c) = @_; return $a->divide($b); } =head4 Cross Operator Cross operator, see L =cut sub cross3 {my ($a, $b, $c) = @_; return $a->cross($b); } =head4 Angle Operator Angle operator, see L =cut sub angle3 {my ($a, $b, $c) = @_; return $a->angle($b); } =head4 Equals Operator Equals operator, see L =cut sub equals3 {my ($a, $b, $c) = @_; return $a->equals($b); } =head4 Print Operator Print a vector, see L =cut sub print3 {my ($a) = @_; return $a->print; } =head2 Export Definitions Export L, L, L, L =cut use Math::Zap::Exports qw( vector ($$$) units () check (@) is (@) ); #______________________________________________________________________ # Package loaded successfully #______________________________________________________________________ 1; =head2 Credits =head3 Author philiprbrenan@yahoo.com =head3 Copyright philiprbrenan@yahoo.com, 2004 =head3 License Perl License. =cut