# This is an example config file for AI::Evolve::Befunge.
# It can be installed as ~/.ai-evolve-befunge or /etc/ai-evolve-befunge.conf.
# All of the valid settings are listed below, along with their default values.
# This config file is in YAML format. If you're not familiar with it, just
# follow the syntax as shown below, and everything will work out just fine.
# NORMAL OPERATING PARAMETERS
# Select the physics engine for this instance. This is "othello", "ttt",
# or any other module under the AI::Evolve::Befunge::Physics:: namespace.
physics: ttt
# The number of CPUs (or cores) this node has. This affects the number of
# worker child processes.
cpus: 1
# The number of critters alive in each generation.
popsize: 40
# NETWORKING
# Hostname or IP address to connect to. See tools/migrationd for more info.
migrationd_host: quack.glines.org
# TCP port to connect to.
migrationd_port: 29522
# LOW LEVEL STUFF
# The number of dimensions newly created critters will operate in. This
# setting only has an effect on the first generation (after that, it is
# inherited).
dimensions: 3
# The percentage of code (versus whitespace) from the random code generator.
code_density: 70
# The number of resource tokens each critter gets, per battle.
tokens: 2000
# Number of tokens each character of code costs.
code_cost: 1
# Number of tokens each clock cycle costs (per thread).
iter_cost: 2
# Number of tokens each repeat-cycle (from the "k" instruction) costs.
repeat_cost: 1
# Number of tokens each stack entry costs.
stack_cost: 1
# Number of tokens to create a new thread.
thread_cost: 10