=pod

=head1 NAME

SDL::Surface - Graphic surface structure

=head1 CATEGORY

Core, Video, Structure

=head1 SYNOPSIS

 use SDL;
 use SDL::Video;
 use SDL::Surface;

 # Create the main surface (display)
 SDL::init(SDL_INIT_VIDEO);
 my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

 # Create other surfaces attached to the $display.
 my $surface  = SDL::Surface->new(SDL_ASYNCBLIT | SDL_HWSURFACE, 640, 480, 16, 0, 0, 0, 0);
 my $surface2 = SDL::Surface->new_from($surface, 100, 100, 8, 0, 0, 0, 0);

=head1 DESCRIPTION

An C<SDL_Surface> defines a surfaceangular area of pixels.

=head1 CONSTANTS

The constants for SDL::Surface belong to SDL::Video, under the export tag of C<':surface'>.

=over 4

=item SDL_ASYNCBLIT

Use asynchronous blit if possible

=item SDL_SWSURFACE

Store in system memory

=item SDL_HWSURFACE

Store in video memory

=back

=head1 METHODS

=head2 new

 my $surface = SDL::Surface->new(
     $flags, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
 );

The constructor creates a new surface with the specified parameter values.

The four mask values are the bits that the channel will ignore.
For example, an Rmask of C<0xFF> will ignore that channel completely, making everything on the surface more green/blue.

=head2 new_from

 my $surface = SDL::Surface->new_from(
     $surface, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
 );

The constructor creates a new surface with the specified parameter values.
The flags are taken from the specified C<$surface>.

=head2 w

 my $w = $surface->w;

Returns the width of the surface.
SDL::Surface width is defined at construction so this is read-only.

=head2 h

 my $h = $surface->h;

Returns the height of the surface.
SDL::Surface height is defined at construction so this is read-only.

=head2 format

 my $format = $surface->format;

The format of the pixels stored in the surface.
See L<SDL::PixelFormat>

=head2 pitch

 my $pitch = $surface->pitch;

The scanline length in bytes.

=head1 Direct Write to Surface Pixel

B<Disclaimer:> The following methods can be very slow, making them suitable for creating surfaces, but not for animations

=head2 get_pixel

 my $pixel = $surface->get_pixel( $offset )

Returns the numeric pixel value for the given C<$offset>.
The pixel value depends on current pixel format.

B<Note:> For surfaces with a palette (1 byte per pixel) the palette index is returned instead of color values.

=head2 set_pixels

 $surface->set_pixels( $offset, $value );

Sets the pixel C<$value> to the given C<$offset>.
The pixel value must fit the pixel format of the surface.

B<Note>: For surfaces with a palette (1 byte per pixel) the palette index must be passed instead of color values.

Example:

 sub putpixel {
     my ($x, $y, $color) = @_;
     $display->set_pixels( $x + $y * $display->w, $color);
 }

See also F<examples/pixel_operations/sols/ch02.pl>!

=head2 get_pixels_ptr

 my $ptr = $surface->get_pixels_ptr;

Returns a reference to the surface's pixels.

=head1 SEE ALSO

L<SDL>, L<SDL::PixelFormat>, L<SDL::Video>, L<SDL::Rect>

=head1 AUTHORS

See L<SDL/AUTHORS>.

=cut