package Class::Adapter::Builder; # ABSTRACT: Generate Class::Adapter classes #pod =pod #pod #pod =head1 SYNOPSIS #pod #pod package My::Adapter; #pod #pod use strict; #pod use Class::Adapter::Builder #pod ISA => 'Specific::API', #pod METHODS => [ qw{foo bar baz} ], #pod method => 'different_method'; #pod #pod 1; #pod #pod =head1 DESCRIPTION #pod #pod C is another mechanism for letting you create #pod I classes of your own. #pod #pod It is intended to act as a toolkit for generating the guts of many varied #pod and different types of I classes. #pod #pod For a simple base class you can inherit from and change a specific method, #pod see L. #pod #pod =head2 The Pragma Interface #pod #pod The most common method for defining I classes, as shown in the #pod synopsis, is the pragma interface. #pod #pod This consists of a set of key/value pairs provided when you load the module. #pod #pod # The format for building Adapter classes #pod use Class::Adapter::Builder PARAM => VALUE, ... #pod #pod =over 4 #pod #pod =item ISA #pod #pod The C param is provided as either a single value, or a reference #pod to an C containing is list of classes. #pod #pod Normally this is just a straight list of classes. However, if the value #pod for C is set to C<'_OBJECT_'> the object will identify itself as #pod whatever is contained in it when the C<-Eisa> and C<-Ecan> method #pod are called on it. #pod #pod =item NEW #pod #pod Normally, you need to create your C objects separately: #pod #pod # Create the object #pod my $query = CGI->new( 'param1', 'param2' ); #pod #pod # Create the Decorator #pod my $object = My::Adapter->new( $query ); #pod #pod If you provide a class name as the C param, the Decorator will #pod do this for you, passing on any constructor arguments. #pod #pod # Assume we provided the following #pod # NEW => 'CGI', #pod #pod # We can now do the above in one step #pod my $object = My::Adapter->new( 'param1', 'param2' ); #pod #pod =item AUTOLOAD #pod #pod By default, a C does not pass on any methods, with the #pod methods to be passed on specified explicitly with the C<'METHODS'> #pod param. #pod #pod By setting C to true, the C will be given the #pod standard C function to to pass through all unspecified #pod methods to the parent object. #pod #pod By default the AUTOLOAD will pass through any and all calls, including #pod calls to private methods. #pod #pod If the AUTOLOAD is specifically set to 'PUBLIC', the AUTOLOAD setting #pod will ONLY apply to public methods, and any private methods will not #pod be passed through. #pod #pod =item METHODS #pod #pod The C param is provided as a reference to an array of all #pod the methods that are to be passed through to the parent object as is. #pod #pod =back #pod #pod Any params other than the ones specified above are taken as translated #pod methods. #pod #pod # If you provide the following #pod # foo => bar #pod #pod # It the following are equivalent #pod $decorator->foo; #pod $decorator->_OBJECT_->bar; #pod #pod This capability is provided primarily because in Perl one of the main #pod situations in which you hit the limits of Perl's inheritance model is #pod when your class needs to inherit from multiple different classes that #pod containing clashing methods. #pod #pod For example: #pod #pod # If your class is like this #pod package Foo; #pod #pod use base 'This', 'That'; #pod #pod 1; #pod #pod If both Cmethod> exists and Cmethod> exists, #pod and both mean different things, then Cmethod> becomes #pod ambiguous. #pod #pod A C could be used to wrap your C object, with #pod the C becoming the C sub-class, and passing #pod C<$decorator-Emethod> through to C<$object-Ethat_method>. #pod #pod =head1 METHODS #pod #pod Yes, C has public methods and later on you will #pod be able to access them directly, but for now they are remaining #pod undocumented, so that I can shuffle things around for another few #pod versions. #pod #pod Just stick to the pragma interface for now. #pod #pod =cut use 5.005; use strict; use Carp (); use Class::Adapter (); our $VERSION = '1.09'; ##################################################################### # Constructor sub new { my $class = ref $_[0] || $_[0]; return bless { target => $_[1], isa => [ 'Class::Adapter' ], modules => {}, methods => {}, }, $class; } sub import { my $class = shift; # Must have at least one param return 1 unless @_; # Create the Builder object my $target = caller; my $self = $class->new( $target ); unless ( $self ) { Carp::croak("Failed to create Class::Adapter::Builder object"); } # Process the option pairs while ( @_ ) { my $key = shift; my $value = shift; if ( $key eq 'NEW' ) { $self->set_NEW( $value ); } elsif ( $key eq 'ISA' ) { $self->set_ISA( $value ); } elsif ( $key eq 'AUTOLOAD' ) { $self->set_AUTOLOAD( $value ); } elsif ( $key eq 'METHODS' ) { $self->set_METHODS( $value ); } else { $self->set_method( $key, $value ); } } # Generate the code my $code = $self->make_class or Carp::croak( "Failed to generate Class::Adapter::Builder class" ); # Compile the combined code via a temp file so that debugging works #require File::Temp; #my ($fh, $filename) = File::Temp::tempfile(); #$fh->print("$code"); #close $fh; #require $filename; #print "Loaded '$filename'\n"; eval "$code"; $@ and Carp::croak( "Error while compiling Class::Adapter::Builder class '$target' ($@)" ); $target; } ##################################################################### # Main Methods sub set_NEW { my $self = shift; $self->{new} = shift; # We always need Scalar::Util to pass through new $self->{modules}->{'Scalar::Util'} = 1; # Add a use for the module unless it is already loaded. # We test with the can call instead of just blindly require'ing in # case we want to NEW to something that doesn't have it's own # .pm file. unless ( $self->{new}->can('new') ) { $self->{modules}->{ $self->{new} } = 1; } return 1; } sub set_ISA { my $self = shift; my $array = ref $_[0] eq 'ARRAY' ? shift : [ @_ ]; $self->{isa} = $array; return 1; } sub set_AUTOLOAD { my $self = shift; if ( $_[0] ) { $self->{autoload} = 1; $self->{modules}->{Carp} = 1; if ( $_[0] eq 'PUBLIC' ) { $self->{autoload_public} = 1; } } else { delete $self->{autoload}; } return 1; } sub set_METHODS { my $self = shift; my $array = ref $_[0] eq 'ARRAY' ? shift : [ @_ ]; foreach my $name ( @$array ) { $self->set_method( $name, $name ) or return undef; } return 1; } sub set_method { my $self = shift; if ( @_ == 1 ) { $self->{methods}->{$_[0]} = $_[0]; } elsif ( @_ == 2 ) { $self->{methods}->{$_[0]} = $_[1]; } else { return undef; } return 1; } ##################################################################### # Code Generation Functions sub make_class { my $self = shift; # Generate derived lists my %seen = (); $self->{load} = [ grep { $_ !~ /^Class::Adapter(?:::Builder)?$/ } sort grep { ! $seen{$_}++ } keys %{$self->{modules}} ]; $self->{fake} = [ grep { ! $seen{$_} } grep { $_ ne '_OBJECT_' } @{$self->{isa}} ]; # Build up the parts of the class my @parts = ( "package $self->{target};\n\n" . "# Generated by Class::Abstract::Builder\n" ); if ( keys %{$self->{modules}} ) { push @parts, $self->_make_modules; } if ( $self->{new} ) { push @parts, $self->_make_new( $self->{new} ); } my $methods = $self->{methods}; foreach my $name ( keys %$methods ) { push @parts, $self->_make_method( $name, $methods->{$name} ); } if ( @{$self->{isa}} == 1 ) { if ( $self->{isa}->[0] eq '_OBJECT_' ) { push @parts, $self->_make_OBJECT; } else { push @parts, $self->_make_ISA( @{$self->{isa}} ); } } if ( $self->{autoload} ) { push @parts, $self->_make_AUTOLOAD( $self->{target}, $self->{autoload_public} ); } return join( "\n", @parts, "1;\n" ); } sub _make_modules { my $self = shift; my $pkg = $self->{target}; my $load = join '', map { "\nuse $_ ();" } @{$self->{load}}; # Foo->isa('Foo') returns false if the namespace does not exist # Use the package command in a scope to create namespaces where needed. my $namespaces = join '', map { "\n\t$_->isa('$_') or do { package $_ };" } @{$self->{fake}}; return <<"END_MODULES"; use strict;${load} use Class::Adapter (); BEGIN { \@${pkg}::ISA = 'Class::Adapter';${namespaces} } END_MODULES } sub _make_new { <<"END_NEW" } sub new { my \$class = ref \$_[0] ? ref shift : shift; my \$object = $_[1]\->new(\@_); Scalar::Util::blessed(\$object) or return undef; \$class->SUPER::new(\$object); } END_NEW sub _make_method { <<"END_METHOD" } sub $_[1] { shift->_OBJECT_->$_[2](\@_) } END_METHOD sub _make_OBJECT { <<"END_OBJECT" } sub isa { ref(\$_[0]) ? shift->_OBJECT_->isa(\@_) : shift->isa(\@_); } sub can { ref(\$_[0]) ? shift->_OBJECT_->can(\@_) : shift->can(\@_); } END_OBJECT sub _make_ISA { my $self = shift; my @lines = ( "sub isa {\n", ( map { "\treturn 1 if \$_[1]->isa('$_');\n" } @_ ), "\treturn undef;\n", "}\n", "\n", "sub can {\n", # If we are pretending to be a fake ISA, and we get a can call, # we should try to require the module (even if it doesn't exist) # so that we can provide an accurate answer in the case where # we are faking a module that exists. ( map { "\trequire $_ unless $_->isa('UNIVERSAL');\n" } @{$self->{fake}} ), "\treturn 1 if \$_[0]->SUPER::can(\$_[1]);\n", ( map { "\treturn 1 if $_->can(\$_[1]);\n" } @_ ), "\treturn undef;\n", "}\n", ); return join '', @lines; } sub _make_AUTOLOAD { my $pub = $_[2] ? 'and substr($method, 0, 1) ne "_"' : ''; return <<"END_AUTOLOAD" } sub AUTOLOAD { my \$self = shift; my (\$method) = \$$_[1]::AUTOLOAD =~ m/^.*::(.*)\\z/s; unless ( ref(\$self) $pub) { Carp::croak( qq{Can't locate object method "\$method" via package "\$self" } . qq{(perhaps you forgot to load "\$self")} ); } \$self->_OBJECT_->\$method(\@_); } sub DESTROY { if ( defined \$_[0]->{OBJECT} and \$_[0]->{OBJECT}->can('DESTROY') ) { undef \$_[0]->{OBJECT}; } } END_AUTOLOAD 1; __END__ =pod =encoding UTF-8 =head1 NAME Class::Adapter::Builder - Generate Class::Adapter classes =head1 VERSION version 1.09 =head1 SYNOPSIS package My::Adapter; use strict; use Class::Adapter::Builder ISA => 'Specific::API', METHODS => [ qw{foo bar baz} ], method => 'different_method'; 1; =head1 DESCRIPTION C is another mechanism for letting you create I classes of your own. It is intended to act as a toolkit for generating the guts of many varied and different types of I classes. For a simple base class you can inherit from and change a specific method, see L. =head2 The Pragma Interface The most common method for defining I classes, as shown in the synopsis, is the pragma interface. This consists of a set of key/value pairs provided when you load the module. # The format for building Adapter classes use Class::Adapter::Builder PARAM => VALUE, ... =over 4 =item ISA The C param is provided as either a single value, or a reference to an C containing is list of classes. Normally this is just a straight list of classes. However, if the value for C is set to C<'_OBJECT_'> the object will identify itself as whatever is contained in it when the C<-Eisa> and C<-Ecan> method are called on it. =item NEW Normally, you need to create your C objects separately: # Create the object my $query = CGI->new( 'param1', 'param2' ); # Create the Decorator my $object = My::Adapter->new( $query ); If you provide a class name as the C param, the Decorator will do this for you, passing on any constructor arguments. # Assume we provided the following # NEW => 'CGI', # We can now do the above in one step my $object = My::Adapter->new( 'param1', 'param2' ); =item AUTOLOAD By default, a C does not pass on any methods, with the methods to be passed on specified explicitly with the C<'METHODS'> param. By setting C to true, the C will be given the standard C function to to pass through all unspecified methods to the parent object. By default the AUTOLOAD will pass through any and all calls, including calls to private methods. If the AUTOLOAD is specifically set to 'PUBLIC', the AUTOLOAD setting will ONLY apply to public methods, and any private methods will not be passed through. =item METHODS The C param is provided as a reference to an array of all the methods that are to be passed through to the parent object as is. =back Any params other than the ones specified above are taken as translated methods. # If you provide the following # foo => bar # It the following are equivalent $decorator->foo; $decorator->_OBJECT_->bar; This capability is provided primarily because in Perl one of the main situations in which you hit the limits of Perl's inheritance model is when your class needs to inherit from multiple different classes that containing clashing methods. For example: # If your class is like this package Foo; use base 'This', 'That'; 1; If both Cmethod> exists and Cmethod> exists, and both mean different things, then Cmethod> becomes ambiguous. A C could be used to wrap your C object, with the C becoming the C sub-class, and passing C<$decorator-Emethod> through to C<$object-Ethat_method>. =head1 METHODS Yes, C has public methods and later on you will be able to access them directly, but for now they are remaining undocumented, so that I can shuffle things around for another few versions. Just stick to the pragma interface for now. =head1 SEE ALSO L, L =head1 SUPPORT Bugs may be submitted through L (or L). =head1 AUTHOR Adam Kennedy =head1 COPYRIGHT AND LICENSE This software is copyright (c) 2005 by Adam Kennedy. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. =cut