package Qt::OpenGL::QGLBuffer;
# THE FOLLOWING CODE IS AUTOMATED, ANY MODIFICATION WILL BE LOST!
# classname: QGLBuffer
# file : QtOpenGL/qglbuffer.h
use strict;
use warnings;
#use Carp;
our $VERSION = '0.01_04';
# FIXME: operator overload
1;
=head1 NAME
Qt::OpenGL::QGLBuffer
=head1 PUBLIC METHODS
=over
=item QGLBuffer()
=item QGLBuffer(QGLBuffer::Type type)
=item QGLBuffer(const QGLBuffer & other)
=item ~QGLBuffer()
=item void allocate(int count)
=item void allocate(const void * data, int count)
=item bool bind()
=item GLuint bufferId()
=item bool create()
=item void destroy()
=item bool isCreated()
=item void * map(QGLBuffer::Access access)
=item QGLBuffer & operator=(const QGLBuffer & other)
=item bool read(int offset, void * data, int count)
=item void release()
=item static void release(QGLBuffer::Type type)
=item void setUsagePattern(QGLBuffer::UsagePattern value)
=item int size()
=item QGLBuffer::Type type()
=item bool unmap()
=item QGLBuffer::UsagePattern usagePattern()
=item void write(int offset, const void * data, int count)
=back
=head1 ENUM VALUES
=over
=item VertexBuffer
=item IndexBuffer
=item PixelPackBuffer
=item PixelUnpackBuffer
=item StreamDraw
=item StreamRead
=item StreamCopy
=item StaticDraw
=item StaticRead
=item StaticCopy
=item DynamicDraw
=item DynamicRead
=item DynamicCopy
=item ReadOnly
=item WriteOnly
=item ReadWrite
=back
=head2 EXPORT
None by default.
=head1 AUTHOR
Dongxu Ma E<lt>dongxu@cpan.orgE<gt>
=head1 COPYRIGHT AND LICENSE
Copyright (C) 2011 - 2012 by Dongxu Ma
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself.
See L<http://dev.perl.org/licenses/artistic.html>
=cut