Changes for version 1.000

  • whitespace is now stripped completely from map string
  • add get_class_of_object method to Game::TileMap objects
  • to_string_and_mark now uses exclamation mark by default (instead of at symbol)
  • module now supports multiple wall and void objects (as opposed to just one before)


Representation of tile-based two-dimensional rectangular maps
Map contents description
Map tile representation


in lib/Game/TileMap/Role/
in lib/Game/TileMap/Role/